Thursday, June 24, 2010
Progress! Excitement! With joy and fear in our hearts, we blazingly look to the future!
Posted by
Galspanic
Labels: another world, awesome japanese, fear, hooray, Ni No Kuni, ps3, Studio Ghibli, video games
Labels: another world, awesome japanese, fear, hooray, Ni No Kuni, ps3, Studio Ghibli, video games
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10 comments:
If I weren't Canadian, would hope I'd have been Japanese.
The running around part looks interesting.
I think I just have a problem with RPGs... When it comes to the combat part of it, they all feel like the same game to me, with different details and animations, all of which I get bored with pretty quickly.
Maybe I just haven't played enough of them. It's hard to play more of them, though, because of the aforementioned boredom!
That's the part that makes me nervous. It does look pretty much like a lustre'd up pokémans game. For some reason I have an easier time doing RPG grind fest games on a small scale. If I have to hook the whole thing up to a TV, I feel like I have to justify its greatness. And while I love the idea of playing something with the cartoon calibre of Wind Waker, I don't know if I have the patience to do a pokémans style grind on that scale.
I worry that I'll have to fight a Ghibli-tized version of the Final Four.
No matter how badass an attack animation is, I don't need to see it three times in a row. It's like in joke songs where they repeat a verse.
In regard to your previous comment. I just want to point out that not all RPGs are turn-based. Take World of Warcraft, for example...
Maybe if you tried that....
I guess I don't understand why they can't just make this a grand theft auto kind of deal. Except without all the stuff that makes it grand theft auto. What is that called? That free roaming style of gameplay? My brain is foggy this noon.
That's a good point about RPGs, and I think I should narrow my statement to turn-based RPGs. I'm talking about the game where the combatants stand in a pretty field, motionless except for comically exaggerated breathing animation, until one after another they all create rotating cylinders of light around themselves and throw balls of light at each other, causing numbers to float out of their heads. That game.
I thought for a second you were talking about the hooker-killing genre of games, but I think you mean open world games.
Much as I like the idea of this, two things from the trailer really bugged me. As you've already discussed, the combat looks pretty typical JRPG (I was getting unfortunate FF8 flashbacks). The other thing is, did you notice how the camera angle was jumping around during the in-game stuff? That would totally drive me nuts.
Ah, that's a good catch Kamapuaa. I did not see that previous. Horrors. Hopefully controllable.
You may find this to be a surprise, but I'm in pretty much agreement in regard to Turn Based RPGs as you, Pone.
Turn Based strategy games however... Well shit, I'll play that and watch lil numbers fly out of people's heads for days. As long as the images are on isometric game tiles with ultra cute chibi dudes beating on each other with ridiculously outsized weapons.
There are always exceptions to the rule. I loved Chrono Cross. that game ate my soul alive for some reason, and it was totally a turn based RPG grindfest. I can't explain why that one was so good to save my life, but it was.
And yeah, Open World. That's what I meant.
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