Showing posts with label love. Show all posts
Showing posts with label love. Show all posts

Thursday, August 6, 2009

Love Story: One Man's Quest to Tip Larger & Larger Things Over in Order to Send a Message to a Special Lady



This movie is a little long, but it really speaks for itself.

Note: There is a theory (set to some familiar music) that the man in this movie may actually be Steve Rogers, or a clone of Steve Rogers.

Sunday, May 31, 2009

In love again...

found this link on a stickie. Completely forgot what it was for. Turns out it's from 2007, a HappySlip ode to a apple-mac. If she's still single I'm all over it. (I know she's not...just indulge me...)

Friday, September 19, 2008

A Disappearing Number


This Sunday, theater group Complicité performs a radio version of their current production A Disappearing Number.

Here’s the brief: “…a provocative meditation on the beauty of mathematics and the nature of creativity. It was inspired by the story of the collaboration between two of the 20th century's most notable pure mathematicians, Srinivasa Ramanujan, a poor Brahmin from South India, and Cambridge professor GH Hardy.” I saw their productions of Mnemonic (thanks Ponies!) and Murakami’s The Elephant Vanishes, and was blown away (more by the former than the latter).

Link to BBC site/broadcast. Note the time difference.

Friday, January 18, 2008

Brigitte Bardot In All Her Spacey Glory

You probably already know that I'm partial to french loungy music. I am also partial to OUTER SPACE. And wimins. Therefore, I give you this!

There's not enough dancing in this one but I think the excess of shiny, futuristic gadgetry makes up for it.

By the way—if you haven't been to io9 before, I highly recommend it. It is also known for such great posts as: BSG stuff, MMO stuff, comic stuff, real science stuff... I totally  heart this place. ^_^

Thursday, January 17, 2008

Raquel Welch In All Her Spacey Glory

You may have seen this on Boingboing already, but in case you've been hiding under a particularly large rock today, here's some Raquel Welch.


Wednesday, January 16, 2008

Advance Wars: Days of Ruin


Yet another wonderful wonderful thing to look forward to in our charmed and happy lives: Advance Wars: Days of Ruin. The promo site is actually pretty funny--a dark, literally post-apocalyptic "environment" you'd expect to see for a super-cool nextgen game, with awesome cutscenes of the Earth being laid waste by shards of burning glass, I think. It takes you a while to get to shots of the game, at which point you realize that it's like, the same game as last time, and the time before, and the same as whatever game the original Advance Wars was based on, and so on, and on and on and on. Strategic Conquest is in there, somewhere.


Not that this game is without upgrades. It looks like some writing went into the battle scenes there (see screenshot, at right), and if you watch the videos on the site you can hear two of the designers talking about some of the new units. It sounds like they really went all out on the new unit design, really putting a lot of thought into which of the three unit-defining parameters they should tweak, and by how much. Not an easy task. One? Two? It sounds like they really cranked the bike's move parameter up to three. That's gonna be sweet.

I'm being too harsh. I love this franchise, and the gameplay is all about understanding the nuance behind little stupid details like that. I had so much fun playing this game with you guys, that time I came back for the holidays and spent every free moment of my Hawaiian Vacation playing Advance Wars 2. This time, there won't be cables, which I guess means we can drink heavily when we play it. This game will rule, which is good, I think, even if it's for the exact same reason the previous one ruled, and the exact same reason Strategic Conquest ruled. The way I remember it, some of the harder solo levels actually resemble puzzle games, where a single misstep on the field means you should probably restart. It sounds annoying, but it's nice the way the game sort of builds to that.


I do sort of to wish they could release new versions of games like this without having to upgrade the graphics, though. Did the units in this game always look like that OS that Apple never released?

Friday, November 16, 2007

My Beloved Wife


I adore Mrs. Pony, and here is proof.

I know this is accurate in my heart, but also because this love meter was fairly accurate on some other points.