4X games are my favourite genre. Unfortunately, the market lately hasn't been pulling off anything spectacular, and I'm a nerd. We have a few choices. Some mainstream, and some not so.
Space Empires IV
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Space Empires V
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It's a more flashy than 4.
It is possible that we could all multiplay this using something called Play By Web.
Galactic Civilizations II Gold + Twilight of the Arnor Expansion Pack
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It is a good game.
However.
If you're itching for *serious* dedicated management simulation of an epic galactic empire with details spilling out of its collective asshole, then you may not be sated. The game's technology descriptions, for example, are somewhat silly. When I first read them, with their Douglas Adams-esque unseriousness, it left me with a bad taste in my mouth. It's temporary, because, really, it doesn't affect gameplay, and the core-system is far more polished than the flavour text might lead you to believe at first. And that's all that's supposed to matter. I guess.
If you liked the strategy depth provided by being able to design your own ships with their various game-related components, detailed turn based combat, etc., you may not be sated. While you can design your ships with superficial parts, weapons, shields, systems,e tc., combat is a rock paper scissors affair that takes place real-time, and it's automatic. Dice rolls in the back-ground, gentlemen. Disappointing.
Civilization 4
4 X games aren't necessarily about space. Also, space strategy games aren't necessarily 4x games. The last fact is something the industry needs to learn about the game Sins of a Solar Empire. That game is an RTS. It is not a 4x game. These people are retards (who say it is a 4x game: retards).
Anyway, Civ 4 is choice. It's not space. It's polished, won uncounted awards. Solid. No unit design, boring combat. Still, solid.
Master of Orion III
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I think: It was a shitty buggy mess. It was so buggy and shitty that I couldn't play it.
Someone by the name of Bhuric came along and fixed most of that. After the last patch released by Quicksilver/Atari, Bhuric cracked the exe code, developed DLLs, and basically fixed bugs to his hearts content. As it stands now, I figure he's developed 30 patches or so.
As a game, it's a good 4x'er. Extremely detailed, and sometimes complicated, colony management, huge research tree, excellent ship and fleet design. Epic. Probably more epic than they others here.
Summary: capturing the spirit of the older 4x games is tough now-adays. They don't sell well. If they don't sell well, people don't make em, and if they do, they're not supported. Of course, there's a few gems, like the Space Empire series. I think I'm going to hit up SE4, and have another go at it. Ship design and strategic turn based combat in that game rivals all others on this page, the bug list is shorter than SEv, and it probably best captures the spirit of classics like Moo2 and Pax.
I'm always playing GalCiv 2, though.
(My favorite space game is X3 Reunion. It is not a 4x.)
4 comments:
This is epic. Your rundown is more than I could have ever hoped for, and I am humbled by your generosity. I will review and discuss. Thank you!
Yow. Agreed, that's one hell of a review. I get the impression that there's no good 3-4x game to just pick up and play for a week or so without a solid learning curve to slow you down... maybe Civ just because I've played those before, but I sure like my space operas as well.
As a major Douglas Adams fan I'm almost tempted to try GC2 just for the silly narrative. If they can pull it off.
No, they can't. It's a cop out, not a tribute. An example: When researching Xeno Farming, the tech description is the song "Old McDonald" written out.
Like I was telling Litcube earlier today, I think Space Empires IV looks like it might be worth a shot. It looks really really complicated, and for me, this is all about using up all of my attention so as to silence the noises and voices in my head in a way that heavy drinking really can't anymore.
Thinking of this, I am reminded of the fact that I have children, and acting on this impulse may not be the wisest thing I could do. Still, all this talk is getting my blood pumping. This one time, I sent a fleet to colonize a faraway star. When they finally got there, I had since developed a much faster hyperdrive for my ships, sent a new fleet to the star, and already had a thriving colony going. Man, you should have seen their faces when they stepped off the colony ships! Priceless!
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