Sunday, June 29, 2008
Flickr, Piclens, Stormtroopers and You
Saturday, June 28, 2008
Friday, June 27, 2008
Tuesday, June 24, 2008
Monday, June 23, 2008
Mister Pony and I were...
discussing the discovery he made early this morning that one could order specific bricks via the Lego website. As in, one could specify a brick and order as many of that brick as needed.
That's some crazy stuff... when you think about it, which of course, I do.
I also think about things... Horrible things that need not be mentioned here.
We got on to discussing the uses of gratuitous surpluses of the same brick, and I brought up one of my heroes, Mr. Keith Goldman, lord and master of the House of Smack, an AFOL(Adult Fan of Lego) While I, in my self-centric universe believe that I have told and documented Mr. Goldman's work here before, It could be that I have only imagined this to be so. This was the claim of the Pone, and I realized I may have posted pictures but not credited them to the Mr. Goldman.
If this is the case, i duly apologize to the Master of the House of Smack and apologize to all the potential fans who may not have known who they were looking at if in fact I have posted this before. Damn, this is wordy.
So here's his site page
and above is my favorite piece to date by him, which I think will bring this post's circle to a close.
Labels: brain failure, egocentricity, Keith goldman, lego, Lego...again, Ley Ward, partstorm
Sunday, June 22, 2008
Virtual lego designer
Labels: lego design apps
Saturday, June 21, 2008
Because Fugu demanded it...
Also of interest; Neo Classic Space, courtesy of Legoloverman
Labels: classic space, creator designed theme, fan fiction, lego
Thursday, June 19, 2008
Labels: evolution, game design, games, penises, spore
Wednesday, June 18, 2008
Yay and aw.
Labels: comics
Tuesday, June 17, 2008
Monday, June 16, 2008
The evolutionary evangelist
For the last six years, he has traveled across North America with his wife, Connie Barlow, in a van that displays an image of two fish kissing each other — one labeled Jesus, the other Darwin — explaining to conservative and liberal congregations why understanding and accepting evolution will bring them closer to spiritual fulfillment.
He thinks evolution will help us "understand our sinful ways" (To use the reporter's words.) I'm not sure this way of thinking really harms anyone - so long as school boards don't force teachers to teach it in science class. But the article quotes a scientist saying it could encourage society to think less rigorously about evolution.
Labels: Darwin, evangelists, evolution, Jesus, religion
Saturday, June 14, 2008
4X Game Symposium
4X games are my favourite genre. Unfortunately, the market lately hasn't been pulling off anything spectacular, and I'm a nerd. We have a few choices. Some mainstream, and some not so.
Space Empires IV
Space Empires IV is probably the most polished of the series of Space Empires games from Malfador. The single author of these games, Aaron Hall, listens to the handful of geeks who've been playing this game since conception, and has incorporated anything geeky anyone could think of. You'll have to implement some mods, because the stock AI is a push over. There's a mod called the TDM which enhances the AI considerably. Huge learning curve, but if that scares you, you wouldn't be looking for a 4x game. There's been many patches on this, but we figure that the last patch released a few months ago may be the last since SEV is up and running. It is possible that we could all multiplay this using something called Play By Web.
Space Empires V
This game is not polished. There's a list of bugs that stretch several wiki pages long. It also implements 3D stuff which flies in the face of pragmatic 4x gaming. SEV is still actively being patched, has a lot of potential, but in its current state, might not be worth investing time. If it were 2009, and 10 patches later, I'd probably recommend this over SE4.
It's a more flashy than 4.
It is possible that we could all multiplay this using something called Play By Web.
Galactic Civilizations II Gold + Twilight of the Arnor Expansion Pack
Of all the 4x'ers listed here, GalCiv 2 is the most polished space game. Excellent production values, continued support from the most dedicated developer in the business, Stardock, present this game as a mainstream winner. I've never seen this game get anything less than a 90% in any game mag review.
It is a good game.
However.
If you're itching for *serious* dedicated management simulation of an epic galactic empire with details spilling out of its collective asshole, then you may not be sated. The game's technology descriptions, for example, are somewhat silly. When I first read them, with their Douglas Adams-esque unseriousness, it left me with a bad taste in my mouth. It's temporary, because, really, it doesn't affect gameplay, and the core-system is far more polished than the flavour text might lead you to believe at first. And that's all that's supposed to matter. I guess.
If you liked the strategy depth provided by being able to design your own ships with their various game-related components, detailed turn based combat, etc., you may not be sated. While you can design your ships with superficial parts, weapons, shields, systems,e tc., combat is a rock paper scissors affair that takes place real-time, and it's automatic. Dice rolls in the back-ground, gentlemen. Disappointing.
Civilization 4
4 X games aren't necessarily about space. Also, space strategy games aren't necessarily 4x games. The last fact is something the industry needs to learn about the game Sins of a Solar Empire. That game is an RTS. It is not a 4x game. These people are retards (who say it is a 4x game: retards).
Anyway, Civ 4 is choice. It's not space. It's polished, won uncounted awards. Solid. No unit design, boring combat. Still, solid.
Master of Orion III
Ooo, this is a contentious one. I'd probably guess that 80% of Master of Orion 2 fans were hugely disappointed with this game. They thought it wasn't in the spirit of the originals, and it was a shitty buggy mess.
I think: It was a shitty buggy mess. It was so buggy and shitty that I couldn't play it.
Someone by the name of Bhuric came along and fixed most of that. After the last patch released by Quicksilver/Atari, Bhuric cracked the exe code, developed DLLs, and basically fixed bugs to his hearts content. As it stands now, I figure he's developed 30 patches or so.
As a game, it's a good 4x'er. Extremely detailed, and sometimes complicated, colony management, huge research tree, excellent ship and fleet design. Epic. Probably more epic than they others here.
Summary: capturing the spirit of the older 4x games is tough now-adays. They don't sell well. If they don't sell well, people don't make em, and if they do, they're not supported. Of course, there's a few gems, like the Space Empire series. I think I'm going to hit up SE4, and have another go at it. Ship design and strategic turn based combat in that game rivals all others on this page, the bug list is shorter than SEv, and it probably best captures the spirit of classics like Moo2 and Pax.
I'm always playing GalCiv 2, though.
(My favorite space game is X3 Reunion. It is not a 4x.)
Litcube, I need your help.
I'm looking for a game, something a that you'd consider a reasonable successor to the Pax Imperia and Master of Orion franchises. The kind of thing where one finds oneself managing a ridiculously large and complicated galactic empire--I'm finding myself in the sort of situation where I might need to shut my brain down for periods of time fighting big old space battles and planetary insurrections. Because of certain strategic choices made by the makers of my computer, the flavor of OS seems to be irrelevant. I know that this is one of your many fields of expertise, and hope that you can help.
-Mr. Pony
Labels: games, Litcube, shut up brain, simulations, space
Thursday, June 12, 2008
...Why I ask for the GMO aisle at Kokua
In an email response to a spoof highlighting all the dangers and deaths from water, Green MP Sue Kedgley's office said she was 'absolutely supportive' of a ban on dihydrogen monoxide in New Zealand.
The email on dihydrogen monoxide points out it is a colourless, odourless, tasteless chemical used in all sorts of dangerous industries and that in gaseous form it causes thousands of burns; in liquid form millions of deaths from overdose (drowning), and in its solid state causes tissue damage.
Labels: environmentalism, green, influence, responsibility
Wednesday, June 11, 2008
Direct evidence of evolution
Twenty years ago, evolutionary biologist Richard Lenski of Michigan State University in East Lansing, US, took a single Escherichia coli bacterium and used its descendants to found 12 laboratory populations.The 12 have been growing ever since, gradually accumulating mutations and evolving for more than 44,000 generations, while Lenski watches what happens...
Labels: bacteria, evolution, fucking matt, research, science
Tuesday, June 10, 2008
"The extraterrestrial is my brother"
The Catholic Church says we may have alien friends. This came out about a month ago, but I'm posting it now in case you missed it. I've since read Vatican officials have made a similar remarks before, but apparently a lot of people hadn't heard them because this interview was big news for many. A highlight:
Aliens could be out there, and believing that the universe may contain
extraterrestrial life does not contradict a faith in God, the Vatican's chief
astronomer says....Mr Funes mused that aliens would not have been visited by
Jesus, because his "incarnation was a unique and unrepeatable event". However, "I am sure that they too, in some way, would have the possibility to benefit
from God's mercy".
Labels: aliens, Jesus, the Vatican
Sunday, June 8, 2008
Good News
Labels: news, Outside I'm Laughing but inside I'm crying, Parody
Tuesday, June 3, 2008
Monday, June 2, 2008
Sunday, June 1, 2008
Coco's and the Waikikian
Some noteworthy history: Apparently Coco's wasn't the first tikiesque establishment at the corner of Kapiolani and Kalakaua. Before that there was the Kau Kau Korner (vague, unfortunate hints at a second random Simpsons ref...), with this kickin' menu. Apparently it was around for nearly 30 years until Coco's took over in 1960. I wonder if people were as outraged when Coco's took over as some were when Hard Rock came in, although, I suspect not so much.