I buy these pins that were designed to help you keep track of your radiation exposure. They kept them in bomb shelters during the cold war. They make great gifts.
Wednesday, November 26, 2008
Spore brain
There are so many gems in this Q&A with the creator of Spore, I'm reluctant to single any out with a quotation. But here's one anyway as an introduction. Go to the link for more. (Apologies if you've seen this interview already! )
Posted by
odori
Labels: games, spore, Will Wright
Labels: games, spore, Will Wright
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4 comments:
It's funny that he almost admits that the space phase is the most involved phase of the game.
I'm envious of his milling machine.
Spore was fun to play once.
I played The Sims 1 & 2 to death, but part of me thinks his games peaked at SimAnt. That game was perfect. You got to be an ant.
Oh LOL!
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