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So here's what's sweet about Portal. The first time your portal gun becomes fully operational, and you're able to create both sides of the wormhole, it takes you a little while to adjust mentally to this new ability, and rightly so--it's patently ridiculous (or at least outside of our brain's evolutionary history). The truly truly weird thing about it is how quickly you do get used to being able to tear holes in space, and how quickly you start to be able to make the logical leaps necessary to solve some of the seemingly trickier puzzles. Maybe it's all because I played it in one sitting (okay, one LONG sitting), but Fugu says the same thing. Of course, Fugu is better at games than me by a factor of about four, so maybe he's not the best sample. Anyway, it's pretty neat.
But the SAD thing; the DEPRESSING thing, is when you stop playing. You can't make the portals anymore, ladies and gentlemen. Stuff that was off limits is now still off limits. You have to walk up stairs. You sometimes have to go through rooms you don't need to be in to get to rooms that you do. And you have to actually cross these rooms.
It's sort of like after the first time you played GTA 3 at a friends house for seven hours straight, and then drove home. The car
feels different. You feel different. More things are possible. (The analogy might be a bad one because while in real life, you can theoretically kill hookers to get your money back (which I'm not advocating; don't kill hookers, brothers and sisters) you probably won't be holding a working Aperture Science Handheld Portal Device any time soon. You get my point, though.)
The game pretty much hacks your brain to make think you can do things you can't. There are few games like this, at least that I've played.
Psi-Ops is a notable example. You dudes ever play this? It had it's tedious moments, but it makes you feel you have real fucking psychic brain powers. Spider-Man 2 also wasn't bad in this respect, as long as you stick to just kind of screwing around, and avoid using any "special" moves, or trying to advance the plot.
I like games like this. Maybe it's not so important that Joust make you feel like you're flying a bird, or that Galaga make you feel like a mass murderer. Still, if you dudes know of any other games that do this to your head, I'd like to hear about them.
On a related note, I can't stop listening to the
closing theme. Fugo posted it in the Second Universe, but I avoided it because of spoilers contained therein. Spoiler alert, btw.